Épisode 43 – Le poireau réellement augmenté

Introduction

Yannick et Benjamin reçoivent à nouveau Romain Guy pour parler de Sceneform, la nouvelle bibliothèque de Google pour faire du rendu 3D et de la réalité augmentée.

 

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Show notes

1:53″ – Unity 3D : https://unity3d.com/fr
1:54″ – Unreal Engine : https://www.unrealengine.com/en-US/what-is-unreal-engine-4
2:06″ – Godot : https://godotengine.org/
2:17″ – OpenGL : https://www.opengl.org/
2:18″ – Vulkan : https://www.khronos.org/vulkan/
3:00″ – Gapid : https://github.com/google/gapid
6:24″ – Talk sur Sceneform avec Romain : https://www.youtube.com/watch?v=jzaMMV6w_OE
7:35″ – Blender : https://www.blender.org/
8:36″ – FBX : https://en.wikipedia.org/wiki/FBX
8:37″ – glTF : https://en.wikipedia.org/wiki/GlTF
8:38″ – OBJ : https://en.wikipedia.org/wiki/Wavefront_.obj_file
11:02″ – Poly : https://poly.google.com
11:10″ – SketchFab : https://sketchfab.com/
11:47″ – Exemples de Sceneform : https://github.com/google-ar/sceneform-android-sdk
12:37″ – ARCore : https://developers.google.com/ar/
13:17″ – ViewRenderable : https://developers.google.com/ar/reference/java/com/google/ar/sceneform/rendering/ViewRenderable
15:39″ – SurfaceTexture : https://developer.android.com/reference/android/graphics/SurfaceTexture
16:02″ – Talk de Romain et Chet : https://www.youtube.com/watch?v=zdQRIYOST64
16:15″ – Surface : https://developer.android.com/reference/android/view/Surface.html
17:20″ – VirtualDisplay : https://developer.android.com/reference/android/hardware/display/VirtualDisplay
19:12″ – Node : https://developers.google.com/ar/reference/java/com/google/ar/sceneform/Node
21:17″ – MaterialFactory : https://developers.google.com/ar/reference/java/com/google/ar/sceneform/rendering/MaterialFactory
23:28″ – OpenGL Shading Language (GLSL) : https://en.wikipedia.org/wiki/OpenGL_Shading_Language
26:24″ – Image-based Lighting : https://en.wikipedia.org/wiki/Image-based_lighting
28:55″ – Spotlight : https://developers.google.com/ar/reference/java/com/google/ar/sceneform/rendering/Light
31:24″ – Tracker sur GitHub : https://github.com/google-ar/sceneform-android-sdk/issues
35:09″ – Liste des téléphones compatibles avec ARCore : https://developers.google.com/ar/discover/supported-devices
40:39″Sceneform Asset (SFA) : https://developers.google.com/ar/develop/java/sceneform/sfa
40:41″Sceneform Binary (SFB) : https://developers.google.com/ar/develop/java/sceneform/sfa
42:48″ – Rajawali : https://github.com/Rajawali/Rajawali
46:32″ – Android KTX : https://github.com/android/android-ktx
50:57″ – ExternalTexture : https://developers.google.com/ar/reference/java/com/google/ar/sceneform/rendering/ExternalTexture
53:05″ – Filament : https://github.com/google/filament
58:29″ – Document explicatif de Filament : https://google.github.io/filament/Filament.md.html
1:02:51″ – Markdeep : http://casual-effects.com/markdeep/
1:09:10″ – Split Focus Diopters : https://twitter.com/chethaase/status/1028691423007100928
1:13:46″ – Compte Flickr de Romain : https://flickr.com/photos/RomainGuy

 

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